
Park: The van only arrives in streets which are not blocked by police vehicles. AfterĪ few more turns to the left there will be a door to the left. Hug the wall and cross over to the other side. Garage: After going up the staircase, stick to the left and jump over the barrier.
There is only one possible van location, at the parking
Overpass: Bain announces at the start whether to expect a van or helicopter. Transport Park: 15% chance (killing civilians has no effect). PossibleĮscapes: Overpass, Garage (if there was an escape on day 1, choose the Rats day 2: 25% chance, enabled once police arrives (80 or 90 seconds after the alarm if no police ambush, else 0 seconds). The chance is actually 25%, but the 4 cooks killed at the beginning count as civilians. Rats day 1: 45% chance when lab not exploded, else 100%. Possible escapes: Cafe, Garage, Overpass, Park Nightclub: 25% chance (killing civilians has no effect). Escape chance enabled 25 seconds after the alarm. Trustee Bank: 15% chance on gold and cash, 5% else. Rats enable escapes only after a delay: There is no escape as long asĪll players enter the escape zone before that.
If alarm goes off afterĪll players have entered the escape zone, the stealth bonus is lost,īut there will not be an escape. If they are, the escape chance is evaluated. Once all players enter the escape zone (2 seconds before the levelĪctually finishes), the game checks if escapes are enabled at all and The levels usually enable escapes immediately when the alarm goes off. If there are several possible escapes, they Level if alarm went off (if the heist does support escapes at all).Įvery dead civilian adds 5% to this chance. Heists usually have a chance of about 10% to 25% to have an escape